![]() Silver Centurion’s drones need time to lock into an opponent’s position but once they are locked they can heavily punish them. While not locked, Silver Centurion can merge his Shocks and Incinerates into Plasmas, causing a lot of damage over time, but once he activates Lock-On he is able to deliver very powerful bursts of damage with his Second Medium and Special 2 Attacks.Start the fight with one indefinite Armor Up Buff, increasing Armor rating by + X.If this Buff is removed for any reason it re-triggers after 10 seconds.While the above Armor Up Buff is active, Silver Centurion becomes immune to Bleed and Shock Effects.To ready Lock-On Silver Centurion must remain near his Opponent for 12 seconds.As an Attacker, moving away from the Opponent before readying the Lock will cause progress to be lost over time.Once Lock-On is ready it can be activated by throwing any Special Attack and is paused while standing near the Opponent.Lock-On lasts 25% longer against Mutants and 25% shorter against Cosmics.The active Lock-On lasts 2 seconds, but each full Bar of Power adds 1 seconds to it's duration. Plasma effects are paused while Locked-On.ĭeveloper’s Note: Though in many fights you can activate Lock-On as soon as it is available, in some cases waiting for the right moment to activate Lock-On increases Silver Centurion’s damage output greatly. ![]() Also, Lock-On progress loss is paused during his own Specials.Whenever Silver Centurion would strike with a Critical Hit he instead inflicts a Shock Debuff that lasts for 3 seconds.The Potency scales with Critical Damage Rating.If Lock-On is not active, inflicting Shock into an Incinerated Opponent or vice-versa will fuse those two effects into a Plasma Debuff that has the properties of both.The inverse is also true, landing an Incinerate on an opponent suffering from Shock will form Plasma even if the Opponent is immune to Incinerate.įinish a combo with a Light Attack - Heat Punch This Plasma lasts for 12 seconds.ĭeveloper’s Note: Plasma will be formed while landing a Shock on an Opponent suffering from Incinerate even if the Opponent is Immune to Shock.While Lock-On is not active, inflict an Incinerate Debuff, dealing X Energy damage over 12 seconds.This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it is active.While Locked-On, deal a burst of X Energy Damage per stack of Plasma.ĭeveloper’s Note: Second Medium Hits are the most reliable way to deal damage while Lock-On is active, provided the enemy is suffering from a few stacks of Plasma.Inflict a non-stacking Slow Debuff for 10 seconds reducing the Ability Accuracy of the Opponent’s Unstoppable and Evade effects by 100%.Opponents with a natural Class Advantage cannot be Slowed. ![]()
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